Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.
These reinforcements will help your fire team progress through the campaign missions, or provide options for the bug hunts. As your heroes investigate the threat on LV-426, they gain experience and hone their skills. Choose experience cards to compliment your character's abilities, or build a well-rounded character to tackle any test. The choice is yours, if you can make it to the extraction point alive...
You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!
Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!
Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement, exploration, rolling dice and bashing monsters in a gorgeous setting, and comes with a fastpaced classic game mode and a campaign mode.
Gameplay: In classic game mode, players will explore a forest of over 20 tiles. At the end of each forest, a boss will spawn and the players will have to defeat it to win the game!
During the Exploration phase, each player adds one tile to the Forest, making it bigger and bigger. During the Adventure phase, each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.
Depending on the dice results, players get moves, special actions and unique abilities! Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!
In addition to the classic game mode, a 5-6 mission campaign will be added to the game for even greater replay value.
It’s been a year since Leland Williams passed on. A year later, his family remembers his humor, warmth and – especially – his love of fishing. You play a member of his family going out on a solo fishing trip. With a specific sporting goal in mind, you’ll recall lessons and memories from Leland. If you piece together the lessons in just the right order, you’ll have a great day on the lake!
In Fishing Lessons you’ll play through a series of rounds representing the course of your day. At the start of the game you’ll pick a family member, each with their own unique goal. During each round you’ll recall a new Lesson, adding it to your list of steps that you’ll then run through in order. Lessons are used to move your character’s boat along the row of Lake cards or to flip Lake cards to hide or reveal the fish you need to complete your character’s goal. Meet the goal at the right time, based on your chosen difficulty level, to win the game!
In this cooperative card game with 8-bit video game graphics, help Izzy jump, fly and fight his way through the 5 worlds of Woz land. Will he reach Level 10 with your help?
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Juraj Bilich
Aleksandra Bilic, Antal Kéninger, Igor Krstic, Marek Madej, Nele Diel, Sebastian Giacobino
In Machina Arcana, players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment, interact and utilize their environment, fight monsters, and immerse themselves in the rich narrative elements.
The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters, each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.
The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way, mechanisms that enable varying strategies and approaches, and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses, so does your gear. But beware! If you are too slow, horror might very well prevail and devour you whole...
The 2nd edition has a lot of improvement to the rules; as well as a new manual, new illustrations, new graphic design, and additional content. For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html
It is 1598, and you have settled in the middle of France in the city of Orléans on the Loire. Your goal is clear: Build a cathedral in Orléans — all of you together because only together can you meet this challenge!
In the co-operative game The Cathedral of Orléans, players will recruit followers familiar from Orléans to take actions — knights, craftsmen, scholars, traders, and monks — but these followers are divided between two pouches, so the question you will constantly face: From which pouch should I draw to get the desired tile? You will want to remember which tiles go into which bag at the end of the round, dividing duties between one another in order to work out your strategy together as effectively as possible.
Time is always a pressing issue. The cathedral must be completed in the third round at the latest, and if a tile can no longer be placed elsewhere with an action, it must go into the bell tower, with that tower's toll ending the round.
Special highlight: You build a real, three-dimensional cathedral!
Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings, let Mother Nature be your muse as you follow the tides.
Tides is a game about collecting items from a beach. The goal is to score as many points as you can by making the most interesting sets of items. The tide is always changing; you never know what you’ll find on the beach!
Take cards from the row during LOW TIDE to collect items from the beach. During HIGH TIDE, flip the double-sided cards; the back side has scoring conditions. Score a set in either LOW or HIGH TIDE, by combining items you collected with a scoring card. Play until someone reaches 50 points. Finish the current low tide/high tide cycle. The player with the highest score wins!
Friday, the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese), is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday, and when Robinson Crusoe crashes his ship on your island, your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.
Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated, a hazard card will become a fight card and is added to the player's deck. If failed, the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end, the player will use their optimized fight deck to defeat the two pirate ships coming for the island, allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!